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Sayo & Koh (EX5-065) - Animal Colosseum Foil
Tamer
Blue
3
[Your Turn] When an effect places the top card of one of your Digimon in a Digimon's digivolution cards, by suspending this Tamer, gain 1 memory.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
[Security] Play this card without paying the cost.
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Sayo & Koh (EX5-065) - Animal Colosseum Foil
Sayo & Koh (EX5-065) - Animal Colosseum Foil
Tamer
Blue
3
[Your Turn] When an effect places the top card of one of your Digimon in a Digimon's digivolution cards, by suspending this Tamer, gain 1 memory.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
[Security] Play this card without paying the cost.
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Sayo & Koh (EX5-065) - Animal Colosseum Foilā
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Product Information
Product Information
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Description
Tamer
Blue
3
[Your Turn] When an effect places the top card of one of your Digimon in a Digimon's digivolution cards, by suspending this Tamer, gain 1 memory.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
[Security] Play this card without paying the cost.











