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Dan Yuki (BT25-086) - Dual Revolution Foil
Tamer
Red
3
[Start of Your Main Phase] If you have 4 or less memory, gain 1 memory.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[Security] Play this card without paying the cost.
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Dan Yuki (BT25-086) - Dual Revolution Foil
Dan Yuki (BT25-086) - Dual Revolution Foil
Tamer
Red
3
[Start of Your Main Phase] If you have 4 or less memory, gain 1 memory.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[Security] Play this card without paying the cost.
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Original: $0.09
-67%Dan Yuki (BT25-086) - Dual Revolution Foil—
$0.09
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Product Information
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Description
Tamer
Red
3
[Start of Your Main Phase] If you have 4 or less memory, gain 1 memory.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[Security] Play this card without paying the cost.











